This is not an official website, and intended as a preview page You can find my works on the ONLY site I allow to host them, Train-Sim.com |
My latest project: Eureka's Relics Version 2 !!! |
Yeah, I've Made a few, but not without the talents of wonderful builders such as 3D Trains, Train Artisan, CLW/NALW, Diesels West, Justin Cornell, Dekosoft Design, John Fowlis, Jens-Chris Baerenz, Larry Goss, TerryAnson, Patrick Camaro, John "AlabamaRailfan" Peterson, Richard Lamp, Okrasa Ghia, Kurt Kaminer, and Mark Toland. Let me know if I've forgotten anyone.
|
2007 I am still experimenting with what may become The most repaintable GP9 ever made! These engines were custom-made using Dave Dandy's TSM parts as the base model, and creating new mappings, but that's where the similarity ends. every single piece of this model is texturable, down to the handrail stantions. Think of it: Each engine will have a different variation/configuration, as true-to-life to the actual engine as I can build. I am working on improving Dave's base model not only with improved texture mapping, but more importantly, polygon number reduction! |
If you're into MSTS, and you haven't gotten the |
Available in both new and old paint schemes!
Engine provided by North American Locomotive Works, MSTS Superliner base files provided by Tim Kent and Rémy Vanherweghem.
Setup batch files switch between passenger view and rear control cab view. |
Dadbill, Brian Smolke and Joe Smith on a prototypical route of the North Coast Railroad !! |
For the community... Dadbill is a model-railroader and rail-fan from long ago, but then along came MSTS. After watching everyone else go by for about three months with their latest creations, I decided to throw my hat in the ring, by first releasing four Chesapeake And Ohio GP7 repaints of the GP7/9 model by 3D Trains. It hit Train-Sim December of 2001. Since then I have made virtually every engine that was run on the C&O, and some B&O and WM from special requests. I've worked with several 3D builders and in some cases even worked in tandem with them to help develop their 3D model and texture mapping. With this experience I've learned that photographic textures are the way to go, for the most realistic look in MSTS!
|
If you ever visit any of the North Coast towns the NCR ran through, you will find everything in its place, just like in MSTS NCRv2 !! |
Well... it's like this, folks... There's so many different models of the popular GP9 / GP7, the most mass-produced engine of the first-generation diesels. Anyone who's anyone in the MSTS game has their own version of it, be it 3DTrains, 3DTrain-Stuff, Dick Cowen, etc, and now myself. I began thinking; Wouldn't it be nice if there was one unit, with good frame rates, that was easy to repaint, with a lot of variations. As I had suspected, one texture file vs many small ones yields better frame rates. It's a shame I'll never release them since Train Simulator 10 is coming and they won't be compatible. |

So I set out to retexture every single polygon in Dave Dandy's Gp9 megapak as well as create some new parts of my own. New headlight assemblies, new horns, new interiors, new Dynamic Brake blisters, new wheel assemblies, and the more I built, the more it became my own model, until I wasn't using any of the megapack. The actual wheels may be the only thing I retained, but I may have even made those up new. I simply found different ways of building and texturing the parts. A detailed 3D cab, catwalks, etc. In each different phase, repaintable for any railroad, and low poly counts! A fully repaintable GP7 or 9, that everyone could use! I'll never be able to release them since Train Simulator 10 or 2 is coming and they won't be compatible. Or will it? Imagine, if you will, an engine that is so easy to repaint, all the sides are on one template. Each side and edge is interconnected, and all are the same size so that stripes line up. All the details down to the smallest can be painted individually. |

Dadbill made his name on excellence! |
Only dadbill was nuts enough to take digital photos of every structure up and down this line from Arcata to Fortuna! |
Some 30 miles of actual photos! |
GP7 Phase One Phase Two Phase Three GP9 Phase One Phase Two Phase Three a) Phase Three b) |
"You can't built an acurrate loco starting with the body or trucks, you have to start at its smallest detail and work your way up ...and that's what I did." |
|